![]() ![]() Some epic stuff could be done with that.Īgain, love your work! Thanks for creating so many awesome tools! ![]() We could then import the more advanced objects into Tabletop Simulator to PHYSICALLY walk the players through the city, even giving them "line of site" fog of war. Most of this could be handled by ourselves if the first option (OBJ advancements) were an option. (Should be doable on beefier machines.)Ĥ.) Randomize building colors similarly to how the roofs are slightly randomized.ĥ.) If the "center" of rotation/screen could be adjusted with a single-click, we could just use this live in-game as a living 3D map of where players are currently located. Here's some wish-list items for the 3D Generator if you have time:ġ.) The OBJ export: Export in separate material groups so when we pull it into something like Blender, we can add a good bit more detail (different roofs, walls, tree textures, etc.) Also export it with the ground groups so we can see the roads/farms.Ģ.) In animation mode, allow us to adjust (slider maybe?) rotation speed.ģ.) Allow us to have the buildings cast shadows. I just joined you on Patreon, and you'll see you're the ONLY person I'm on Patreon for. ![]() I exclusively use all of your different map generators to run my entire campaign, and my players are constantly blown away by the amount of detail I'm able to give them in the game. ![]()
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