![]() For example, a player might be required to repeatedly mash two buttons to beat an in-game boss, or hold down the right trigger for 3 seconds to open a door. It's important to evaluate the type of input needed as well as the specific timing or speed needed to activate those inputs to play the game. Players who have hand tremors might also find using a mouse very difficult and might prefer a keyboard instead. They might have trouble tracking a pointer or cursor on the screen. This exclusion affects players who are blind and can't use devices (like a mouse) that require hand-eye coordination and players who have low vision. Players can be excluded from a game experience by the input mechanism requirements that a game has for example, a PC game that can only be played with a mouse and doesn't support keyboard input. It's common for controller form factors as well as control schemes to often make assumptions about physical abilities without taking into account how diverse the player community is. ![]() ![]() Games often require the use of a wide array of input mechanisms like a mouse, analog inputs such as thumb sticks or triggers, the use of single-press digital inputs (like controller buttons or keyboards), voice or sound input, and many others. The goal of this Xbox Accessibility Guideline (XAG) is to ensure that a player can operate the gaming interface through input mechanisms of their choice. ![]()
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